The last week the whole class presented the group project of the Macbeth Proposal where each group presents a unique and creative way of recreating Macbeth in an entertainment form. After the groups presented we were then assigned the Macbeth campaigns and that is the ongoing project.
I have noticed rhetoric this past week in Red Dead Redemption; there was use of logos and pathos when creating a relationship to the characters and logic is shown in the individual character’s view on a topic. The game tells a story and through that story the character depends on things such as honor and that influences the way the character behaves to other characters. Logic is then illustrated through how much honor you have, high honor allows your character to be smart and keep others out of harms way and low honor encourages violence.

Crist, Ry. “Red Dead Redemption 2: Everything We Know.” CNET, CNET, 24 Oct. 2018, http://www.cnet.com/news/red-dead-redemption-2-everything-we-know-trailers-gameplay-prices-release-date-october-26/.
In the last assignment rhetoric was displayed in my group’s project through logos where we created a form of theatre where it feels like an interactive play but it cuts the awkward small talk between actors and watchers. We proposed the audience follow along with the play by being immersed in the setting and feeling as if they’re in the same world as Macbeth. It makes sense that many people would enjoy this idea because it’s not too far fetched that it distastes the intended audience but rather slowly pulls them in on the new concept.